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Importing 3d max models with textures .fbx

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Hello there am fairly new . i have been trying to make a model on 3dmax just a normal plan then add texture to it . the problem i am facing now is that when ever i export the model as .fbx the texture applied on 3d max wont show in unity . and i have already selected embedded media on the fbx exporter . also am using the bitmap on the diffuse channel so it should be working . i have no idea what am doing wrong or why it is not showing . if anyone could point to a solution i would be very thank full .

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