Hello,
I am new in Unity, so I don't have too much experience with shaders yet. I am working on a project that needs a reflective floor, so I found this wiki: http://wiki.unity3d.com/index.php/SurfaceReflection and it works like a charm using a plane made in Unity but when I apply the same material and script to my imported mesh (fbx object from 3dsMAX) it doesn't work.
Is there any settings that I should change while importing?
Thank you in advance for your help guys!
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