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How to make SurfaceReflection work with imported mesh from 3dsMAX?

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Hello, I am new in Unity, so I don't have too much experience with shaders yet. I am working on a project that needs a reflective floor, so I found this wiki: http://wiki.unity3d.com/index.php/SurfaceReflection and it works like a charm using a plane made in Unity but when I apply the same material and script to my imported mesh (fbx object from 3dsMAX) it doesn't work. Is there any settings that I should change while importing? Thank you in advance for your help guys!

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