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Seam lines Between Corridors (3dMax to Unity)

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![alt text][1] [1]: /storage/temp/6755-seams.jpg I am having seams when i have imported from 3Dmax to Unity3D(Pro). The corridor is composed of multiple junctions. The point lights are applied to the scene only with no light maps. In 3DMax the junctions are perfectly matched to each other so there is no difference between them. We are importing multiple junction set placed together from 3dmax to unity.

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